Remote Viewer Ports · Game Boy
Hardware Port · Game Boy

PSY GAMES Remote Viewing Training · Game Boy & Game Boy Color

DMG & CGB · 2 MB CART

PSY GAMES is the console-port title of Remote Viewing Training, the psychic-perception trainer that began as a web app, now running on a 35-year-old handheld. This is the full game, built bare-metal for the original Game Boy and Game Boy Color: no game engine, just the hardware and a 2 MB cartridge.

01What this is

The Game Boy build is a faithful port of the web app and its PlayStation sibling, carrying all four modes onto a cartridge that boots on real hardware. It detects the console at startup: on an original Game Boy it renders in the classic four-shade green LCD ramp; on a Game Boy Color it switches to the cyan terminal palette that matches the rest of the project.

02Screenshots

The same screens in both display modes: original Game Boy on the left, Game Boy Color on the right.

Title, DMG
TitleDMG
Title, CGB
TitleCGB
RV Sketch, DMG
RV SketchDMG
RV Sketch, CGB
RV SketchCGB
Target Reveal, DMG
Target RevealDMG
Target Reveal, CGB
Target RevealCGB

03How it compares to the original

The cartridge keeps every mode and the full target set; what changes is what the hardware allows. The web app draws in full color at any resolution with touch input and streams from a large library. The Game Boy works inside a 160×144 screen, a four-color budget, a D-pad, and a fixed cartridge, so the port trades fidelity and input for the thing the web app can't do: running on the actual handheld.

  Original web app Game Boy port
Platform Browser & Android Game Boy (DMG) & Game Boy Color cartridge
Display Full color, any resolution 160×144, 4 greens (DMG) / cyan terminal (CGB)
Targets Full image library 861 dithered targets baked into a 2 MB cart
Drawing Touch / mouse, free strokes D-pad cursor on a sketch grid
Modes RV · S&R · MIB · PSYOP RV · S&R · MIB · PSYOP (all four)
Scoring Self-rating 1–10 + computer analysis Self-rating 1–10 + computer overlap grade
Audio Sampled web audio Hand-authored Game Boy chiptune
Saving Browser local storage Cartridge save RAM
Runs on Phone / desktop browser Real hardware & accurate emulators (mGBA)
One honest limitation To rebuild its video memory between screens, the port briefly blanks the LCD, which shows on real hardware as a short white flash on transitions. It's been minimized, but a fully seamless transition was out of scope for this build.

04Get it

The full lineup of ports is available to channel members at youtube.com/@Eyepatchfilms. The PC build is on itch.io; the cartridge images run in any accurate Game Boy emulator and on flash carts.