Remote Viewer Ports · PS Vita
Homebrew Port · PS Vita

Remote Viewing Training PlayStation Vita · Homebrew

SONY PS VITA · HOMEBREW VPK · 960 × 544

The PlayStation Vita build is a native homebrew port of the PC version of Remote Viewing Training, rebuilt for the Vita's 960 by 544 screen. Unlike the retro console ports, it keeps the app's full interface and brings back the original input that suits it best: you sketch your impressions by drawing on the touchscreen, with the buttons handling everything else.

01What this is

Built with the homebrew vitasdk toolchain, the port runs the same screen flow as the desktop and web versions, centered in a 480px panel on the Vita's display. The whole loop is here: pick a target code, draw your impressions, reveal the photo, and grade yourself against the computer's read, with session history and options carried over.

02Screenshots

The main menu with a target code, a revealed target beside your sketch, the scoring screen, and the Search & Rescue map.

Main Menu
Main MenuVITA
Target Revealed
Target RevealedVITA
Grade Your Performance
Grade Your PerformanceVITA
Search & Rescue
Search & RescueVITA

03Touch & controls

Because the core of the game is drawing, the Vita is a natural home for it: the touchscreen brings back the same direct sketching as the original web app and the Android release, rather than the cursor-based input the retro ports rely on. You tap menu rows and draw strokes with your finger, while the buttons cover the rest, Cross to confirm, score, or ping in Search & Rescue, Circle or Select to go back, and the D-pad to adjust your rating on the reveal.

A note on this build This is a homebrew release. The Remote Viewing loop, target images, scoring, and history are complete; the mini-games (Men In Black, Search & Rescue, PSYOP) follow the same flow with simplified mechanics, and the audio is a set of tonal stubs rather than the full web synth. It is distributed as a .vpk for hacked consoles and the Vita3K emulator, not on PSN.

04How it compares to the original

Of all the ports, the Vita stays closest to the source: it is the PC build's interface on handheld hardware, with the original touch drawing intact. What changes is the frame around it, a fixed 960 by 544 screen, button shortcuts alongside touch, saves living in Vita storage, and a homebrew distribution rather than a store release.

 Original web appPS Vita port
PlatformBrowser & AndroidSony PS Vita, homebrew VPK
DisplayFull color, any resolution960 by 544, centered 480px panel
InterfaceWeb / PC flat UIThe PC build's UI, rebuilt for the Vita screen
TargetsFull image libraryMatches the original's full set (over 800)
DrawingTouch / mouse, free strokesTouchscreen drawing
ModesRV · S&R · MIB · PSYOPRV · S&R · MIB · PSYOP, plus history & options
ScoringSelf-rating 1–10 + computer analysisSelf-rating 1–10 + computer score and spatial match
InputKeyboard / touchTouch plus buttons (Cross, Circle, D-pad)
SavingBrowser local storageVita storage, survives reinstall
Runs onPhone / desktop browserHacked PS Vita (3.60–3.74) or the Vita3K emulator

05Get it

The Vita port is homebrew: a .vpk you install with VitaShell on a hacked Vita, or open in the Vita3K emulator. It is not on PSN. The full lineup of ports is available to channel members at youtube.com/@Eyepatchfilms, and the PC build is on itch.io.