PSY GAMES on the Sony PlayStation is the full-fidelity console edition of Remote Viewing Training, the psychic-perception trainer that began as a web app. It carries the original's photographic targets onto a CD, keeps all four modes, saves to a Memory Card, and supports an unusually wide range of controllers, including the PlayStation Mouse.
01What this is
The PlayStation build is the reference console port: a cyan terminal UI over a starfield, with target photos rendered as a teal duotone that suits both the CRT and the disc's color budget. It reads as a piece of declassified hardware rather than a downscaled web page.
- Remote Viewing. The original target-sketch trainer: clear your mind, sketch your impressions, then grade them against the revealed target.
- Search & Rescue. The remote-geolocation drill, with a reticle that tightens every round.
- Men In Black. The gate-interdiction protocol and its stroke economy.
- PSYOP. The spot-the-lie broadcast: watch the host's face and count the tells.
- Photographic targets. The full set matches the original, over 800 images, dithered to a teal duotone for the PlayStation.
- Memory Card saves. Session history, scores, and settings persist to a single block.
02Screenshots
The title screen, a sealed target, the perception-sketch canvas, the reveal-and-rating screen, and a PSYOP broadcast.
03Controls & compatibility
Because the whole game turns on drawing, the port leans into the PlayStation's input options. It reads the standard digital pad, the Dual Analog and DualShock (with vibration), and the Analog Joystick. Most unusually, it supports the PlayStation Mouse, which is rare for a PS1 release and a natural fit here: you can sketch your impressions with a cursor, much as you would in the original web app.
04How it compares to the original
The disc keeps every mode and the original's full target set; what changes is the hardware around it. The web app runs in full color at any resolution with touch or mouse input. The PlayStation renders to a 4:3 screen with a teal-duotone target treatment, saves to a Memory Card instead of the browser, and trades the open web for the thing it can do that the web app cannot: run on the console, with a light gun's worth of input devices behind it.
| Original web app | PlayStation port | |
|---|---|---|
| Platform | Browser & Android | Sony PlayStation (PS1), CD-ROM |
| Display | Full color, any resolution | 4:3 CRT, teal-duotone photographic targets |
| Targets | Full image library | Matches the original's full set (over 800) |
| Drawing | Touch / mouse, free strokes | D-pad cursor, analog stick, or PlayStation Mouse |
| Modes | RV · S&R · MIB · PSYOP | RV · S&R · MIB · PSYOP (all four) |
| Scoring | Self-rating 1–10 + computer analysis | Self-rating 1–10 + computer analysis |
| Controllers | Keyboard / touch | Digital pad, Dual Analog, DualShock, Analog Joystick, Mouse |
| Audio | Sampled web audio | PlayStation sequenced audio |
| Saving | Browser local storage | Memory Card, one block |
| Runs on | Phone / desktop browser | Real PlayStation hardware & accurate emulators |
05Get it
The full lineup of ports is available to channel members at youtube.com/@Eyepatchfilms. The PC build is on itch.io; the disc image runs on real hardware and in accurate PlayStation emulators.